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new style experimentation

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  • new style experimentation

    im experimenting with a new style of drawing super steroid filled muscle people. Im trying to get to that point between realistic looking and fantasy like.
    if anyone can give advice on how i may accomplish that, it would help.
    thankyou.
    Attached Files

  • #2
    first of i recomend looking at body builders

    http://images.google.se/images?hl=sv...spell=1&tab=wi

    asa to comical it make the musscels more defined and extreme liek the veines pops out more and so

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    • #3
      stop.getting.better then me! ;_;
      good work dude!

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      • #4
        Originally posted by Sanny
        first of i recomend looking at body builders

        http://images.google.se/images?hl=sv...spell=1&tab=wi

        asa to comical it make the musscels more defined and extreme liek the veines pops out more and so
        thanx, but thats not the steroid look of muscles im looking for, its helpful indeed... but just a tad too much steroids :P the suggestion is appreciated, and dont think im just throwing it to the way side, i will be using that suggestion.

        Ive been basing this experimentation off of this mans style http://fox-dev.deviantart.com/

        This is the other picture i made as an experimentation... no critique is wanted for this new peice though, there are many errors in it im aware of. hought opinions are always welcomed.

        And Z, if you checked your DA you might have noticed these in my gallery thankyou for your kind comment its well appreciated. And man if ya want to get better ya got ta push the limits... try something new, try something old. draw the same thing over and over till your hand bleeds.... okay not till it bleeds, thats a bit extreme.
        Attached Files

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        • #5
          ARRRGHH CRUSH JOO!

          The key is definition. No matter how many muscles you have the human body doesn’t show any of them without definition. It is all underneath a layer of skin at all times. With fur this is a bit easier as you can draws ruffs in which the muscles ripple. But on humans you have skin, and skin does not do much in the way of showing you how much mass is underneath. Therefore what you must do is amplify your muscle definition.

          I would suggest looking into muscles definition anatomy books, where they remove the skin. By viewing and understanding how muscles’ layer, you can understand how they react when increased in size. For instance.

          http://www.fi.edu/htlc/teachers/hock...s/image002.gif

          Is a pretty good example, but if you need more reference you can Google ‘Muscular system’.

          Next you need to understand that taking steroids is in fact an anomaly in human development. Muscle growth with that is… inefficient, when compared to natural building. Your body builds muscle because it has to, the muscles with the most use, grow the largest. Therefore, when you have steroids your body simply places that junk on whatever you decide to ‘work out’ that specific month or whatever.

          Which characters in a drawing it is different, the muscles are earned via work, therefore their muscles bulk in the most useful places. This mean usually thighs, biceps, chest, abs, and if you really want them to look bulked, necks. The key with drawing is definition of line. Therefore, as the human body can be shadowed, as most men get tans to show off the lines of their skin by darkening their entire skin so shadows are more prominent, you can do so by darkening the line where muscles fold within other muscles. Basically you outline the muscles beneath the skin. Which is why it is handy to know where they are so you can darken their edges to create a “popout” affect. I see you are already doing this.

          The second key is proportion. If you want super bulk you have to realize most muscles are based on holding and supporting weight, therefore all muscles should ‘weigh’ more then other parts of the body that don’t hold the weight. A few tricks in this are by increasing the chest width, from shoulder to shoulder, and decreasing the head size in relevance to the characters body. Normally characters are, five heads, or so high. But what is defined by the head is merely length from chin to hairline. By shrinking the head marginally, you can increase the overall effect of his size, for instance,

          Example One.
          This trick requires you look at one picture, then the other, but not side by side.
          First look at the left side, cover the right side with a book or something.
          See? He is perfectly(brag much?) proportioned to his body.
          Now, cover the left side of the screen and look at the right alone. We have shrunk his head and it appears to make his body truly massive.
          Now look at both together. Weird huh!? Yet they both work!
          Hooray for perspective!

          These are the first two advices hints I can give you, so, to sum it up-
          1) Learn muscle definition and define with line!
          2) Mess with proportion, and distortion!

          As it is all drawn, the tricks will work simply because the human eye perceives it. Though you can even see it in nature by looking at those poor poor steroid OD men with thighs that look like they hurt to own. And buttocks larger then their heads. How do they walk without spraining something I’ll never know. But as this is art, it is all subjective, so I can only tell you what tricks I know and incorporate. You don’t have to listen to any of it, But if you work at it, you’ll be able to draw strange and disturbing pictures like I do! Weeee muscles!Example2!

          Hope it helps!

          -X
          Attached Files

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          • #6
            ok i think i must point this out... the whole steroid thing was a joke. one of my friends likes to joke with me when i do these pics and say "omfg! steroid freaks!" So the whole steroid bit is a joke. im not really trying to create an image of a steroid freak kinda guy, like those body builders with the massive thighs and lats that looks like their about to burst through the skin.

            Yes im trying to create an image where the muscles look abnormaly large, or defined. But not to the point where it hurts just looking at it. The look of a bodybuilder isnt what im going towards, the look im going towards is one of a street fighter, or a boxer, or a UFC fighter like Matt Hughes, while still managing to keep the Fantasy unrealness in it.

            now that ive explained that... Thankyou Mangaman, that is very helpful and i will definitely be making use of this info.
            and that head to height scale... i say screw it, cuz its always different between people. My people on average are about 6 or so heads high. some people its 7, some its 5. so i usualy ignore the head scale, it jsut doesnt seem to workout well to me.
            For instance my head is a good 11 inches from shoulder to the top of my head, im like 65 inches high, thats like 5.9, rounded up thats 6, and if we go by the tip off the chin and up to the top of the head its 9.75 in which makes me 6.66 heads high... <_< my head scale is of Lucifer! AHH! anyway, this varies from person to person, so i tend to ignrore it. if it looks right to me, and the majority of the people, then im good.

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            • #7
              Sprain!

              Originally posted by spydermonkey
              ok i think i must point this out... the whole steroid thing was a joke. one of my friends likes to joke with me when i do these pics and say "omfg! steroid freaks!" So the whole steroid bit is a joke. im not really trying to create an image of a steroid freak kinda guy, like those body builders with the massive thighs and lats that looks like their about to burst through the skin.


              Yes im trying to create an image where the muscles look abnormaly large, or defined. But not to the point where it hurts just looking at it. The look of a bodybuilder isnt what im going towards, the look im going towards is one of a street fighter, or a boxer, or a UFC fighter like Matt Hughes, while still managing to keep the Fantasy unrealness in it.
              Ah. Well the best way to do that is define the line, darkening to make a popup effect as stated before. You are already doing this. Next is proportion.

              Originally posted by spydermonkey
              now that ive explained that... Thankyou Mangaman, that is very helpful and i will definitely be making use of this info.
              and that head to height scale... i say screw it, cuz its always different between people. My people on average are about 6 or so heads high. some people its 7, some its 5. so i usualy ignore the head scale, it jsut doesnt seem to workout well to me.
              For instance my head is a good 11 inches from shoulder to the top of my head, im like 65 inches high, thats like 5.9, rounded up thats 6, and if we go by the tip off the chin and up to the top of the head its 9.75 in which makes me 6.66 heads high... <_< my head scale is of Lucifer! AHH! anyway, this varies from person to person, so i tend to ignrore it. if it looks right to me, and the majority of the people, then im good.
              You’re quite Welcome ! And I didn’t intend for you to follow the head scale, as I don’t myself I just draw. I have a good sense of proportion because I always step back from my picture and make sure everything is co-referenced off the rest of the body. For instance, if the palm of the hand covers the face correctly etc, I just wanted to let you know allot of artist use that scale and general the reason was to keep everything in proportion. You could try it if you like and see if it worked for you. Also, the tip about the head being proportionally smaller then the body allowed was a perspective trick I learned from my days of comic book artist study. I don’t do that anymore, but I keep what I learned, like forced perspective, etc.

              Well it looks like you are well on your way to finding what you wanted, but I would suggest not following another artists work too much, you may be blinded by his style into thinking that was the best way of doing something. For example, my biceps were copied from Dragon Ball Z for a long time until I figured out they were simply too ovular and not realistic enough because actual biceps don’t do that. Which is why I suggested muscular anatomy study so you would know where the muscles were to outline and make stand out more. So! That is the best advice I can give you! I’ll remove the pic’s if you like to make space. And I wish you luck with you’re experiments!

              -X

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