Sep 21 2008

cutest DS game evar! – post 205

Way back in post.. um… post 107 I think…I talked about a cute DS game where you rise/train a little bear girl at the zoo. It’s super cute and has a cast of other wonderfully designed characters like, a bunny girl, a cheetah girl, cat girl and a very endowed cow girl. Oh yeah ^_^

It’s being developed by VanillaWare and get’s released this week in Japan. I’m going to down load it for sure and try it out on one of those R4 cards and I’ll let you know how it is later. Until then you can travel to the site of the artist for the game and check his art (which I think I saved all of) and even see a new trailer of the game. It looks just awesome and is all hand animated. Beautifully animated I must say too.

I hope like hell this comes out over here. An instant buy for me ^_^

Oh the game’s site has a bunch of desktop images as well. Yay!


Sep 5 2008

beefcake – post 190

Well, I never would have guessed this would happen.  A Japanese shoot’em up called Cho Aniki is making it’s way to Virtual Console. So… you might say.  Big deal.  Well, this game features big, shiny, bulging men…  Yup, all kinds of homoerotic stuff in these games and you shoot past giant half naked muscle men in an attempt to… uh… to… Okay I’m not sure what the main goal of the games are, but the series has developed a cult following since 1992!  It’s been on the PC Engine, Super Famicom, WonderSwan, PS and PS2.  Crazy @_@

But now… we here in North America can download the original Cho Aniki this coming Monday.  So get all oiled up for a hot, rippling all guy shoot’em up.

That sounds way dirtier then I would ever imagined.


Sep 2 2008

dedication – post 187

I am currently STILL playing Boktai 2.

Oh, I’ve beat the game already.  I’m actually trying to get everything in the game.  I’ve done all the library quests, leveled up my character to level 99 and maxed out my weapon skills.  I still need to collect all the character photos and forge all the weapons.  It’s proving to be quite a challenge.  As I was playing on the bus today I got thinking about the last time I spent this much time on acquiring everything in a game.  Sure I unlocked everything in Cooking Mama, got triple stars on all the tracks in Mario Kart DS and was able to get all the elves and extra goodies in all the Mega Man Zero titles, but those achievements came about as I played the game on the first run through.  But here I am, months after I beat the game and I’m still trying to get and see everything.  I think I’ve put over 50 hours in to this title.

Amazing.

I can’t remember the last time I’ve put so much time in to a game trying to get everything.  I was actually level grinding my character trying to max out my exp.  I would say that’s an achievement in design if the game keeps you playing way after you beat it.

What was the last game you played where you found yourself dedicated to finding and getting everything in the game?


Sep 1 2008

I

Have you seen this?

It’s called Wario Land Shake it.  It’s a 2D platformer for the Wii and all the art is hand done.  Seeing this makes me very happy as I love me 2D games.  But then it got me to thinking about a conversation I had with a producer of mine a few months ago.  He said that 2D can’t make money anymore.  Can’t it?  I know it can’t bring home Halo3 or GTA4 money or anything but it’s not a dead medium.  Nintendo here seems to agree with me I think, other wise why would the put some thing like this out?  2D is games really hit it home with my generation of gamers.  It takes us back to what we used to play and it gives something different to the younger players, with the hopes they’ll pick up on what games use to be like.

I always tell people that 2D or 3D is a design choice in today’s game dev field.  You look at what you want to do and then you can find that matching look and feel.  Mega Man 9, King of Fighters XII, Wario Land Shake It, Braid, Castle Crashers, Odin Sphere, Loco Roco… all these are 2D games in a 3D heavy industry.  It is possible to sell 2D after all.

As I said before… it’s about design choice.  Games don’t have to be 3D be default.


Sep 1 2008

I <3 2D - post 186

Have you seen this?

It’s called Wario Land Shake it.  It’s a 2D platformer for the Wii and all the art is hand done.  Seeing this makes me very happy as I love me 2D games.  But then it got me to thinking about a conversation I had with a producer of mine a few months ago.  He said that 2D can’t make money anymore.  Can’t it?  I know it can’t bring home Halo3 or GTA4 money or anything but it’s not a dead medium.  Nintendo here seems to agree with me I think, other wise why would the put some thing like this out?  2D is games really hit it home with my generation of gamers.  It takes us back to what we used to play and it gives something different to the younger players, with the hopes they’ll pick up on what games use to be like.

I always tell people that 2D or 3D is a design choice in today’s game dev field.  You look at what you want to do and then you can find that matching look and feel.  Mega Man 9, King of Fighters XII, Wario Land Shake It, Braid, Castle Crashers, Odin Sphere, Loco Roco… all these are 2D games in a 3D heavy industry.  It is possible to sell 2D after all.

As I said before… it’s about design choice.  Games don’t have to be 3D be default.


Aug 31 2008

squirt squirt demo – post 185

My allergies have really knocked me on my ass this evening so this will be a short one.

Back in post 180 I talked about a new DS game called To LOVEru where you squirt milk on to a strawberry one of the female characters is holding.  Well, it’s been released and I’ve found a demo clip of it for you to check out.

Looks like there is a healthy does of body touching with sexy sounds to listen to.  At the end of the clip you can see the milk squirting game.  All I have to say is that the player should be squirting more “milk”.  The amount they have is kind of sad.  Funny to watch though. ^_^